 Contributors Agart: new settlement icons to the strategic map Ainu: 2D maps (not used already) Argent Usher: Real Horses Project Becksim: old loading screens Danova: Magyar Mod banner, skins and skinning advices Davide.cool: Better water 1.0 DisgruntledGoat: Byzantine skins Eugen: Janissary skin-Mod Hunor: old Hungarian skins, some mounted units use them yet Magus: Crimson Tide 4.2 Matko: Hungarian banners, old version Plasticfigurine: early generals mod Rex Cobalt: Ordo Teutonicus Texture Set Scytha: map research Sgt.moody: events, music ST.Toma: inserting the new factions Stephanus: loading screens, music Swagger: skies Tan Sihuaj: map research, Middle-Eastern Vpmedia: new loading skin art and some new pieces * Broken Crescent: Cuman units Lithuanian mod: Lithuanian units Rusichi mod: some units and strat map characters XAI mod: battle (4.0) and campaign AI
English translation Bela, Csatádi, EarendilElenthol, Sumskilz, Szilvi, Weltschmerz Testers Alavin, Bucca, Herbalist, Kalo, Kaszás, Paszuy Special Thanks to Alletun, Alpaca, GrumpyOldMan, KnightErrant, Vercingetorix, Zxiang1983, authors of ALL tutorials and our historian friends 
2.14 changes The most important changes there are far less heretics and Hungarian rebels in hard level and below. We suggest very hard level for history fans only. XCAI 4 Swagger's Skies
General Effects -Kingdoms needed -2 turns per year
Strat Map Pictures:
Spoiler Alert, click show to read: Original map of Hungary: Our map: MORE MAPS
-Vanilla size, 151 provinces. -Completely reworked political map, historically accurate regions and starting positions. -Some factions have lesser regions than they written had because of rebellions and/or weak royal power. -Added resources: salt, horse, glass and weapons. -Added factions: Kiev, Cumans, Teutons and Lithuanians. -Early generals on the strat map -Some Rusichi strat map models especially for the Russian factions -XAI campaign and battle AI
Units -Completely reworked battle stats, now they have historically accurate strengths, strongnesses and weaknesses. -Mercenaries are now much more expensive, so you cannot have constant mercenary armies. -Increased armor value especially for the knights. -Knights are very powerful units. -XBAI battle AI -Historical missile ranges. -Hooked Gunners and Arbalestiers: new units for the appropriate factions. -Three class of crossbow units with different ranges and efficiency. -Less hireable units per turn especially knights. Eastern European factions may hire fewer knights than the western countries. -Some units appear only when it happened in the history and disappear when obsolated. -Bodyguard units are only slightly better than the average knights. -Early general battle models for the western factions. -Completely reworked Hungarian unit list. The infantry is complatly done, the cavalry is under construction, and are replaced with vanilla units.
The patches were not tested but bugs were not reported (The old 'end turn' ctd is still present however. Save your games before clicking end turn.) If you had earlier versions run delete_maprwm_MM2.bat which you can find in the folder where kingdoms.exe is found.
安装说明 0. You must have M2TW, Kingdoms and Kingdoms patch. Try if it works before installing the mod. set every option (audio, graphics) in the base game. The mod will use these settings. 1. Copy the zip files in the folder of M2TW, where kingdoms.exe is found. 2. Unzip the files into this folder (Unpack here) in the order you see the download links. Overwrite everything. 3. If you installed earlier versions before run delete_maprwm_MM2.bat which you can find in the folder where kingdoms.exe is found. 4. To play the game run Magyar_Mod2.bat. You can find some shortcut icon files in the mods\Magyar_Mod2\ folder you can attach to the .bat file.
游戏截图:






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